Nintendo's first venture into the video gaming industry was securing rights to distribute the Magnavox Odyssey video game console in Japan in 1974.
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He worked for Yokoi, and one of his first tasks was to design the casing for several of the Color TV-Game consoles.
Miyamoto went on to create, direct and produce some of Nintendo's most famous video games and become one of the most recognizable figures in the video game industry. Nintendo had some small success with this venture, but the release of Donkey Kong in 1981, designed by Miyamoto, changed Nintendo's fortunes dramatically.
Proven to be popular, the design was patented by Nintendo.
It later earned a Technology & Engineering Emmy Award.
He found that the biggest playing card company in the world was using only a small office.
Yamauchi's realization that the playing card business had limited potential was a turning point. However, Nintendo was forced to sell it because problems with the labour unions were making it too expensive to run the service.
The first Game & Watch game released, titled Ball, was distributed worldwide.
The modern "cross" D-pad design was developed in 1982, by Yokoi for a Donkey Kong version.
Following some success, Nintendo developed several more light gun machines (such as the light gun shooter game Wild Gunman) for the emerging arcade scene.
While the Laser Clay Shooting System ranges had to be shut down following excessive costs, Nintendo had found a new market.
The success of the game and many licensing opportunities (such as ports on the Atari 2600, Intellivision and Coleco Vision) gave Nintendo a huge boost in profit and in addition, the game also introduced an early iteration of Mario, then known in Japan as Jumpman, the eventual company mascot.